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AI Insights · Timothy · April 2023

Top 5 Hybridcasual Games on iOS in the US in Q1 2023

Discover the performance trends of the top 5 hybridcasual games on iOS in the US during Q1 2023, featuring weekly revenue, downloads, and active users data.

Top 5 Hybridcasual Games on iOS in the US in Q1 2023

In the first quarter of 2023, the top five hybridcasual games on iOS in the United States demonstrated varied performance trends in terms of revenue, downloads, and active users. Here's a detailed look at how these games fared during this period, based on data from Sensor Tower.

Triple Match 3D from Boombox Games LTD saw a significant increase in weekly revenue, starting from approximately $796K at the end of December and peaking at around $1.27M in mid-March. Weekly downloads fluctuated, peaking at 63K at the end of January before dropping to 45K in early March, and ending the quarter with 59K. Active users rose steadily from 105K at the end of December to 159K by the end of March.

Survivor!.io by HABBY experienced notable revenue fluctuations, starting at approximately $888K at the end of December, dipping to $529K in late February, and closing the quarter at $629K. Weekly downloads decreased from 240K at the end of December to 140K by the end of March. Active users also showed a declining trend, from nearly 2M in late December to 1.48M by the end of March.

Legend of Slime: Idle RPG War published by AppQuantum Publishing Ltd recorded a peak in weekly revenue of around $397K in mid-January before ending the quarter with around $269K. Downloads saw a high of 193K in early January but decreased to 45K by the end of March. Active users dropped from 267K at the end of December to 230K by the end of March.

Zen Match - Relaxing Puzzle from Moon Active showed a decline in weekly revenue from $435K at the end of December to around $275K by the end of March. Weekly downloads were relatively low, peaking at 20K at the end of December and ending the quarter at 7K. Active users fluctuated, starting at 159K in late December, dipping to 97K in mid-February, and recovering to 132K by the end of March.

Rush Royale: Tower Defense TD by MY.GAMES B.V. saw a varied revenue trend, starting at $320K at the end of December, dropping to $200K in early February, and peaking again at $379K in late February. Downloads peaked at 36K in early January and stabilized around 30K towards the end of the quarter. Active users showed a slight increase from 150K in late December to 170K by the end of March.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023